HydroGine (Custom Engine)
Description
Attempt at making a custom engine running on Windows and PS4. The team consisted of 5 programmers in total and the development time available was 2 months, so we didn’t get that far, considering none of us had experience with engine tech.
Here are my contributions:
Logging system with different levels of severity; UI elements using ImGUI; Writing gameplay code in Lua scripts; Input and logging on PS4
Project Details
Tech and Tools: Visual Studio / C++
Development Time: 6.5 Working Weeks
Platforms Supported: PC / Windows, PS4 / Orbis
Available on: Not Published
Team Size: 5
My Role(s): Engine Programmer
My Contributions
Project structure

Engine architecture
Log system output
Log system setup
ImGUI implementation
PS4 setup: Log output