HydroGine (Custom Engine)

Description

Attempt at making a custom engine running on Windows and PS4. The team consisted of 5 programmers in total and the development time available was 2 months, so we didn’t get that far, considering none of us had experience with engine tech.
Here are my contributions:
Logging system with different levels of severity; UI elements using ImGUI; Writing gameplay code in Lua scripts; Input and logging on PS4

Project Details

  • Tech and Tools: Visual Studio / C++

  • Development Time: 6.5 Working Weeks

  • Platforms Supported: PC / Windows, PS4 / Orbis

  • Available on: Not Published

  • Team Size: 5

  • My Role(s): Engine Programmer

 My Contributions

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