Attack On Granny (working Title)
Description
This is a personal side project, I worked on during my 3rd year at university. Its main purpose was learning the Unity engine and using GitHub as a source control system. It is a simple 2D endless side scroller and I am responsible for everything except the art assets and UI. Sprites used are from online asset stores. The UI and some of the sound effects were made by a friend of mine, who is also a design student in my course.
Project Details
Tech and Tools: Unity / C#
Development Time: Ongoing (Side Project)
Platforms Supported: Pc / Windows
Available on: Not Published (WIP)
Team Size: 2 (me + Sound and UI designer)
My Role(s): Generalist Programmer
Power Ups
So far, I have implemented two types of power ups - Laxative (Red) and Shitgun (Yellow). The first one increases your shooting rate and second one adds two more projectiles travelling in a cone shape.
Will be adding more power ups in the future and proper sprites.
Special Events
There is also one special event that occurs over a random period of time - a plane (white square is placeholder) comes crashing either in the top or bottom part of the screen. It is preceded by a camera shake (sound will also be added) to let the player know it’s time for dodging.
The camera shake is a custom written Coroutine and it’s intensity and duration can be modified later after play testing.